Welcome to the WalkthroughSnow, Ice and the deadly wind blowing from the Frozen Mountains! The Lost Lands have been overtaken by ice in the middle of summer!Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.This document contains a complete Lost Lands: Ice Spell game walkthrough featuring annotated screenshots from actual gameplay!We hope you find this information useful as you play your way through the game.
Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.Remember to visit the if you find you need more help. Have fun!This walkthrough was created by Anita Cule, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited. Walkthrough Menu.General Tips.
One year after the events of Reign of Chaos comes The Frozen Throne.It includes new playable races such as the Blood Elves and the Naga and three new campaigns. The Frozen Throne continues the story Arthas as he transforms into the Lich King, the search for Illidan and the Elves battle with the Naga.
This is the official guide for Lost Lands: Ice Spell. This guide won’t tell you when to zoom into a location; the screenshots show each zoom scene. Hidden-object puzzles are referred to as HOPs. Only the locations of the HOPs will be shown. Use the Map to fast travel to a location.Chapter 1: Valley of the Keepers. Take SHARP STONE (A). Use SHARP STONE (B); open bag.
Read note; take KEY TO MAARON’S HUT, bearskin cape and SHOVEL. Use SHOVEL (C). Solution: (D). Solution: (E). Raise ladder (F). Go (G). Take RAG (H).
Remove snow and sticks; take SNOWSHOES. Use SNOWSHOES (I). Move forward.
Move forward. Solution: (J). Take CLUB (K).
Insert KEY TO MAARON’S HUT (L). Enter. Take AXE (M) and WOODEN POLE. Play HOP (N); receive MAGIC WAND. Open drawers (O); move items; take SACK OF COINS.
Read note (P). Take MITTEN; receive BOOK OF SPELLS. Return to Forest Path. Remove snow (Q); use AXE; take SPLINTERS. Move forward. Use WOODEN POLE (R); receive CAULDRON OF SNOW.
Enter Maaron’s Hut. Place CAULDRON OF SNOW (S); place SPLINTERS; press bellows. Use MITTEN; receive CAULDRON OF HOT WATER. Return to Forest Path. Pour CAULDRON OF HOT WATER (T); take KEY. Move forward. Insert KEY (U).
Enter gates. Read note (V); take AWL. Take RUNE STONE SHARD (W). Knock (X). Enter Nomianna’s Pumpkin. Talk (Y). Receive MAARON’S CRYPTEX.
Return to Maaron’s Hut. Add MAARON’S CRYPTEX (Z). Solution: (A). Take MECHANISM PIECE and STATUE DRAWING. Place STATUE DRAWING (B).
Solution: (C). Move items; take RUNE STONE SHARD. Add RUNE STONE SHARDS (D) and MAGIC WAND. Turn to Mend Spell. Solution: (E). Take RUNE STONE.
Go to Forest Edge. Add RUNE STONE (F). Go (G).Chapter 2: Dwarf Dungeons. Remove snow (H); take ENERGY ORB. Add ENERGY ORB (I); take FLASK OF ESSENCE.
Use AWL (J). Lower cloth (K). Take GLOWING MUSHROOMS (L). Open bag; remove, open sack; take KYOLLS. Return to Halfling Village; enter Nomianna’s Pumpkin.
Open SACK OF COINS; take KYOLLS. Buy (M); receive PICKAXE.
Return to Catacombs. Remove rings (N); break barrel; use PICKAXE. Take TAR.
Return to Maaron’s Hut. RAG on CLUB; receive HALF-FINISHED TORCH. Add TAR (O); then HALF-FINISHED TORCH. Receive TORCH. Return to Catacombs.
Use TORCH (P). Take CART WHEEL (Q). Remove cloth (R). Play HOP (S); receive NOMIANNA’S BOX. Untie (T). Take CUTTING PLIERS (U). Add CART WHEEL.
Press wheel. Use CUTTING PLIERS (V). Add rocks (W); take CRIMSON STONE.
Untie (X). Go (Y). Examine (Z). Receive KYOLLS. Take BLACKSMITH’S TONGS (A).
Move rocks (B). Move lever. Lift (C).
Play mini-game (D). Solution: (E). Take EMPTY FLASK (F). Use EMPTY FLASK (G); receive CAVE TEARS. Remove rope from FLASK OF ESSENCE; read note; receive BASILISK VENOM. Open (H). 1-Use TORCH (I); 2-read; 3-pour.
4-Add GLOWING MUSHROOMS (J); 5-add CRIMSON STONE; 6-grind; 7-open; 8-scoop; 9-place CAVE TEARS. 10-uncork (K); 11-add BASILISK VENOM. Take OMNIVOROUS ACID. Return to Stronghold Ruins. Pour OMNIVOROUS ACID (L). Play HOP (M). Open (N); take HEATONITE.
Return to Folnur’s Dwelling. Add HEATONITE (O); use TORCH. Go (P). Take MECHANISM PIECE (Q).
Take DAGGER (R). Open; take KYOLLS and MECHANISM PIECE. Return to Halfling Village; enter Nomianna’s Pumpkin. Offer NOMIANNA’S BOX (S); receive KYOLLS. Buy (T); receive winter clothing set. Return to Cave End.
Play mini-game (U). Solution: (V).
Add MECHANISM PIECES (W). Adjust all handles; pull lever. Go (X).Chapter 3: Frozen Mountains. Use TORCH (Y). Take KEY (Z).
Insert KEY; take LIGHTNING ELEMENT and FLASK OF RUM. Offer FLASK OF RUM; take CHARGED STAFF. Use CHARGED STAFF (A). Go (B). Examine (C). Receive FLAMES ELEMENT.
Examine (D). Open (E); take SULFUR. Use DAGGER; receive HOOK. Move down. Remove (F).
Use BLACKSMITH’S TONGS; receive GIANT’S TOOTH. Return to Halfling Village, enter Nomianna’s Pumpkin. Offer GIANT’S TOOTH (G); receive KYOLLS. Buy (H); receive ROPE.
Return to Forest Path. Solution: (I). Play mini-game (J). Solution: (K). Take PART.
Return to Exit to the Mountains. HOOK on ROPE; attach; receive HOOK ON ROPE.
Remove (L). Use HOOK ON ROPE. Go (M). Take HALBERD (N); examine statue. Receive CANNONBALL. Use HALBERD (O).
Take COAL (P). Open; take HAMMER; open; take SMALL SACK and KYOLLS. Return to Halfling Village, enter Nomianna’s Pumpkin. Buy (Q); receive NITER. Receive MITTENS. Go to Folnur’s Dwelling. Add COAL (R); close; grind.
Open (S). Add SMALL SACK (T). Use spoon (U); receive COAL. Return to Gorge. Remove instructions from CANNONBALL; add SULFUR; remove cap; empty flask; add sulfur to cannonball. Add NITER; remove lid; empty jar; add niter to cannonball. Add COAL; open and empty sack; add both piles of coal to cannonball.
Receive BOMB. Add BOMB (V); use TORCH. Go (W). Take FANGS 4/4 (X), BOOK PART and KYOLLS. Add FANGS (Y); use HAMMER. Play mini-game. Solution: Rotate key twice; adjust (Z).
Play HOP (A); receive DOME ELEMENT. Return to Exit to the Mountains. BOOK PART on PART; receive KEY. Move (B); add KEY; take HINT. Go left.
Add LIGHTNING ELEMENT (C) and HINT. Solution: (D). Solution: (E).
Solution: (F). Add DOME ELEMENT (G). Solution: (H). Solution: (I). Solution: (J).
Solution: (K). Add FLAMES ELEMENT (L). Solution: (M). Solution: (N). Solution: (O).
Talk (P). Receive PIECE OF FOLNUR’S CHEST and FIRE SCEPTER.
Return to Cave End. Use HAMMER (Q); receive FROST WOLF BLOOD. Move down. Insert PIECE OF FOLNUR’S CHEST (R).
Take KEY PART, HINT PLATE and KYOLLS. Move down. Add HINT PLATE (S). Solution: (C-A)-(D-C)-(A-C)-(B-A)-(D-E)-(B-D)-(B-D)-(E-B)-(D-B)-(D-B)-(D-E)-(B-D)-(B-D)-(A-D)-(E-B) (T).Chapter 4: The Temple. Go (U). Use FIRE SCEPTER (V).
Solution: Puzzle is random; screenshot shows possible solution (W). Take RUNE (X). Take HANDSAW (Y). Use DAGGER; receive SCOLOPENDRA EGGS. Use HANDSAW (Z); receive SCOLOPENDRA STINGER.
Pull (A). Use SCOLOPENDRA STINGER; take BAG. Take KEY PART (B). Open BAG; take KYOLLS and PATTERN PART.
Receive EMPTY BAG. Insert PATTERN PART (C).
Move forward. Take SPOOL (D) and NEEDLE. Press (E); read note; take POWDER OF PROPHECY and KYOLLS.
Add POWDER OF PROPHECY (F). Receive KEY BASE. Return to Halfling Village; enter Nomianna’s Pumpkin.
Buy (G); receive DWARVES’ SOUVENIR. Open BOOK OF SPELLS. Place DWARVES’ SOUVENIR (H); use magic wand.
Turn to Destruction Spell. Solution: (I).
Take KEY PART. Return to Temple. Add KEY BASE (J) and KEY PARTS. Take SARCOPHAGUS PART. Move down.
Examine (K); add SARCOPHAGUS PART. Rotate (A) either clockwise (CW) or counter-clockwise (CCW). Drag (D) either left or right). Solution: (D-right)-(A-CCWx4)-(D-left)-(A-CCW)-(D-left)-(C). (A-CWx3)-(C)-(A-CCWx3)-(D-right)-(B).
(A-CCWx3)-(B)-(A-CWx2)-(B)-(A-CCWx4)-(B). (A-CWx3)-(B)-(A-CCWx3)-(B)-(A-CWx2)-(B). (A-CWx2)-(C)-(A-CWx2)-(C). (A-CCW)-(C)-(A-CWx3)-(C)-(A-CW) (L). Take TAPESTRY FRAGMENT. Move forward.
SPOOL on MITTENS; then DAGGER; add NEEDLE; receive THREAD AND NEEDLE. Add THREAD AND NEEDLE (M) and TAPESTRY FRAGMENT. Solution: (N). Receive COLD BLOOD ELIXIR RECIPE. Add COLD BLOOD ELIXIR RECIPE (O), then SCOLOPENDRA EGGS and FROST WOLF BLOOD.
Add all ingredients; use HAMMER. Fill vial; receive COLD BLOOD ELIXIR. Return to Gorge. Use COLD BLOOD ELIXIR (P).
Play HOP (Q); receive RUNE. Move (R); take PROJECTOR SEAL 1/2.
Go (S). Add RUNES (T). Move down. Go (U). Use HAMMER (V).
Use EMPTY BAG; receive CHARCOAL CRYSTAL. Remove (W); take DRILL. Use FIRE SCEPTER (X); take PROJECTOR SEAL 2/2. Return to Giant’s Site.
Adjust (Y); add PROJECTOR SEALS. Examine (Z). Solution: (A).
Take PUZZLE CUBE (B). Talk (C).
Receive KEY. Open BOOK OF SPELLS. Insert KEY (D); take PLANK ON ROPE. Return to Halfling Village. Add PLANK ON ROPE (E). Take STICK.
STICK on DRILL. Use DRILL (F), then HAMMER. Take CASKET. Open BOOK OF SPELLS. Open CASKET; take KYOLLS. Receive MAARON’S CASKET.
Place MAARON’S CHEST (G); open; use magic wand. Turn to Revelation Spell.
Solution: (H). Take RUNE STONE. Return to Forest Edge. Insert RUNE STONE (I).
Go (J).Chapter 5: Darkwoods. Use DAGGER (K); take CONES. Examine (L). Take CROSSBOW (M) and KEY PART.
Move up. Use CROSSBOW (N). Move up. Move forward.
Take RUNE (O). Take NAIL PULLER (P). Add CHARCOAL CRYSTAL. Take KEY PART (Q). Return to Gorge. Examine (R). KEY PARTS on PUZZLE CUBE.
Solution: (S). Take FRAGMENT. Return to Ancient Ontus. Press (T). Solution: (U).
Solution: (V). Take right path. Use DAGGER (W); take POLE. Use NAIL PULLER (X); receive NAILS. Take RED FLAGS.
Place POLE (Y) and RED FLAGS. Examine.
Solution: (Z). Take PLANKS (A) and RUNE. Sort PLANKS; add NAILS; use HAMMER; receive TEMPORARY BRIDGE. Lay TEMPORARY BRIDGE (B). Examine.
Go (C). Examine (D). Take PIKE POLE (E). Take RODS (F).
Add RODS (G). Play HOP (H); receive KRICKAR’S BELT. Offer KRICKAR’S BELT (I). Receive DRAWING.
Move (J); take GARDEN TROWEL. Move down. Throw CONES (K). Use PIKE POLE (L); receive MEDALLION. Return to Forest Thicket.
Use GARDEN TROWEL (M). Lift; take KYOLLS. Move forward. Add DRAWING (N).
Solution: (O). Take left path. Open (P); take NOTE. Pull (Q). Offer KYOLLS (R). Move forward.
Take DEVICE BASE (S). Take TREBLE CLEF (T).
Add TREBLE CLEF (U); take SET OF PIPES. DEVICE BASE and SET OF PIPES to NOTE. Solution: (V). Receive WIND CHIME.
Add WIND CHIME (W). Talk (X).
Receive TINY FAIRY BOOK. Examine (Y). Move down. Use PIKE POLE (Z). Take MEDALLION HANDLE. Return to Goblin Cave.
MEDALLION HANDLE on MEDALLION; receive KEY. Remove (A); insert KEY; open. Take LEATHER BAG. Open LEATHER BAG pockets; take MAGNIFYING GLASS, KYOLLS and TWEEZERS. Open BOOK OF SPELLS. Place TINY FAIRY BOOK (B); use magic wand. Turn to Enlarge Spell.
Solution: (C). Open book; read note; remove key. Turn spell book to Reduction Spell (D).
Use magic wand. Solution: (E). Use MAGNIFYING GLASS (F) and TWEEZERS; receive SMALL KEY. Return to Halfling Village; enter Nomianna’s Pumpkin. Buy (G); receive BUGS.
Return to Fairy Glade. Use BUGS (H). Take PORTAL ACTIVATOR (I). Receive SLEEPY FLOWER. Move down.
Use SLEEPY FLOWER (J). Take CHEST. Return to Ancient Portal. MAGNIFYING GLASS on CHEST; use SMALL KEY; receive CHEST OF DUST. Insert PORTAL ACTIVATOR (K), then CHEST OF DUST. Enter portal.Chapter 6: The Museum. Read (L); take PAPERCLIP.
Use PAPERCLIP (M); take LIGHT BULB and CROWBAR. Add LIGHT BULB (N). Use CROWBAR (O). Go (P). Press (Q). Try to open. Insert DAGGER (R).
Examine. Solution: (S). Go left.
Break (T). Take RUNE (U).
Move (V); take KEY. Examine. Insert KEY (W); pull handle. Enter.
Break (X). Move (Y). Pull (Z). Play HOP (A); receive NOTE WITH CODE. Place NOTE WITH CODE (B). Enter 4-8-5-2.
Take DOLLAR BILL and MINT CANDY. Press Play. Open (C); take KEY NUMBERED 23. Return to Archives.
Insert KEY NUMBERED 23 (D); take FUSES. Take FILE (E).
Move down. Tip (F). Take TICKET. Add FUSES (G). Solution: Place fuses; flip switches (H). Return to First Floor. Press (I), press 2.
Break (J). Insert (K). Insert DOLLAR BILL. Take DOLLAR BILL.
Smooth DOLLAR BILL. Insert SMOOTH DOLLAR BILL. Take SODA. Remove chewing gum from SODA; add and unwrap MINT CANDY. Remove cap; unwrap and wad gum; place gum in cap; place mint in cap; replace cap. Receive SWEET BOMB. Take RUNE (L).
Move curtain; use HAMMER. Open; climb out. Pick up wrench (M). Throw SWEET BOMB.
Use wrench; take BOARD. Place BOARD (N). Insert TICKET (O).
Move forward. Examine (P). Solution: This puzzle is random (Q).
Break (R). Take HORN OF FROST (S).
Take KEY CARD (T). Open (U).
Take FORENSIC SET. Return to Security Room.
Open FILE; read; take CD. Press (V). Use FORENSIC SET. Press 9-4-3-ENTER.
Walkthrough1 - Red TreeWhen you approach the red tree, you'll be met by a pair of spirit witches, Tamlish and Imshar. They'll give you lots of background information - about spirit-eaters, about witches, about petitioning the gods, and more - and they'll also tell you that a bheur (an ice hag) might be hiding in the area, and they'll ask you to track her down and remove her. You'll find the bheur in the abandoned mine (#5).Mostly though, the red tree is here so you can petition the gods.
If you've created an anointing solution (described in thesection), and if you've used it on yourself, then clicking on the trunk of the red tree will start the process. If you petition Malar, then you'll receive a Toxic Plantbane of the Beastlord. If you petition Chauntea, then you'll receive a Blessed Salve of the Earthmother. Either way, you'll also receive 1500 experience points.2 - MosstoneIf you rest while next to the Mosstone, then you'll immediately be taken to a dreamscape.
You won't actually rest. If Gann is in your party, then he'll join you.Inside the dreamscape, you'll meet some former spirit-eaters who are guarding a Red Woman. If you listen to the spirit-eaters, then you'll hear some familiar stories, since they're the ones who caused most of the havoc in the.
But regardless of what you say, the spirit-eaters will eventually attack you.After the battle, the Red Woman will talk to you. She'll call herself a 'memory of love,' but before you can ask her many questions, she'll hand you a, you'll earn 1000 experience points, and the dream will come to an end. There are three mask fragments in total, but you won't be able to use them until the end of the campaign.3 - ChestInside the chest here you'll find the bracers.4 - Glass CounterInside the glass counter you'll find.5 - BheurWhen you meet up with her, the bheur will attempt to make a deal with you (in between bouts of insulting your manners).
She'll ask you to convince the witch spirits at the red tree (#1) that she has left the area. If you do, then she'll give you an item that will help you to defeat the Shape of Fire (located in the). All you'll need to do is remove any evidence of ice outside the mine.There are five spots that you'll need to fix up: two pools of frozen water, a frozen waterfall (to the right of the mine entrance), snow at the mine entrance, and snow at the base of a nearby tree.
If you have a weapon that does fire damage (or a), then you can melt all of the icy spots using melee attacks. Otherwise, fire spells will work as well.Once you've cleared away the ice, you'll just need to travel to the witch spirits and tell them that the bheur has left the area.
If the witches believe you, then they'll give you the cloak. If you fail the bluff/lie check, then you'll have to attempt to devour their spirits. The witches will quickly leave, so you won't actually devour anything, but forcing them to abandon their post will appease the bheur. Then when you return to the bheur, she'll reward you with 1000 experience points and a.Of course, helping the bheur is basically chaotic and evil. If those words don't describe the character you're playing, then you can also just kill the bheur when you first meet her. For that case you'll earn about 1200 experience points, the bheur will drop thewhen she dies, and the witch spirits will give you the cloakwhen you bring them the news.Note: If you help the bheur, you can use the Provoke Spirits feat to attack the three orglashes in the room with her.Exits:.
Entrance to the abandoned mine. World exit.